godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1035 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Node 'is_node_ready()' function and 'ready' signal do not function as expected with coroutines
- Fix connecting a signal with a double click is too difficult
- Keyboard and mouse not working in Android editor
- Using the RenderingServer to add a texture to the scene, the texture appears at bad position during one frame
- RenderingDevice: Wait for present if supported (Vulkan Windows/X11/Wayland - needs testing)
- Editor command line --doctool option stalls on generating new docs
- Bind `Material.get_shader_rid`
- Resource thumbnails don't update automatically when the resource is being edited (needs an inspector rebuild to show up)
- `UNSAFE_CAST` warning is useless or has confusing description
- Fix ProjectSettings Name casing Options and missing String Methods
- Docs
- C++ not yet supported