godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Allow frame_queue_size=1 for reduced input lag
- Bypass PagedAllocator/PagedArrayPool by default for ASan build
- Static memory allocated when instantiating nodes the first time doesn't fully get freed when removing them
- Editor shifts up and hides a portion under the window title bar
- BaseMaterial3D distance fade dithering exhibits checkerboard pattern when TAA is enabled
- iPhone autoload script _ready method should not be called until after main scene loaded
- Godot c# crashed in android device
- Saving layout does not save state without distractions
- Compatibility mode screen reading shader color mismatch
- Curve2D get_closest_offset always returns zero if first two points in curve are the same
- Docs
- C++ not yet supported