godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- C#: Handle compound class filenames.
- Skybox does not write to velocity render layer
- FSR2 viewport 3D scaling mode overrides velocity render layer values
- Autocomplete searches across newlines to close strings
- Scene drag-and-drop in the 3D editor is dependent on physics FPS, making it look sluggish on high refresh rate monitors
- Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
- [C#] `GodotObject.Connect()` has too long description in Visual Studio tooltip
- [Import] Child nodes get reparented when two objects have the same name without the import hint
- Save all scenes and scripts before exporting a project
- `EditorExportPlugin`: `skip()` can cause issues when customizing a `CompressedTexture2D`
- Docs
- C++ not yet supported