godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [C#] `GodotObject.Connect()` has too long description in Visual Studio tooltip
- [Import] Child nodes get reparented when two objects have the same name without the import hint
- Save all scenes and scripts before exporting a project
- `EditorExportPlugin`: `skip()` can cause issues when customizing a `CompressedTexture2D`
- Wrong SubViewport size saved to scene containing a stretching SubViewportcontainer
- Add Web header to quickly debug the type of an export
- Animation key button in property inspector fails to register click sometimes
- Disabling blender file importing doesn't invalidate scenes that use already imported models, but the models are not available in exported game.
- Improve `to_string()` and add it to Resource
- Physics Interpolation - First use of `get_global_transform_interpolated()` can result in streaking
- Docs
- C++ not yet supported