godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Inconsistent Control node `gui_input` detection
- `RenderingDevice.buffer_get_data` has very high latency
- High CPU usage in web export in Linux when max FPS is set
- FastNoiseLite.GetImage(normalize: true) morphs on width and height gradual change
- When inheriting `EditorSceneFormatImporter`, cannot call the parent class' virtual function "_import_scene()" because it hasn't been defined
- AnimationPlayer.queue does not emit signal animation_finished
- AnimationTree causes performance drops even if no animation is running
- Editor_description documentation for 3.x
- Implement a zoom and pan gizmo for the 3d editor
- Make `push_error` and `push_warning` print name of calling function
- Docs
- C++ not yet supported