godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1035 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- StateMachine in AnimationTree does not return to its original state
- [3.x] using animation editor breaks physical bones/bone attachments
- Loose edges in mesh can crash editor during import
- Removing .tscn from the file manager does not remove it from Scene
- `GodotConeTwistJoint3D`: `getSolveSwingLimit` seems to return wrong member variable
- Animation Player: after clicking on the "Add track" button, the popup menu sometimes kind of acts as if I selected the first entry
- [3.x] Fix double `TOOLS_ENABLED` checks from `NO_EDITOR_SPLASH`
- Fix "BUG: Unreferenced static string to 0"- errors when generating script tests
- Crash in GodotConvexPolygonShape3D when running physics on separate thread
- DisplayServer is unaware of inactive keyboard layouts in Linux
- Docs
- C++ not yet supported