godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Tilemap colliders have inconsisent behavior with move_and_slide() Max Angle (see pictures)
- [4.3 beta 1] Godot Wayland produces corrupt config if language does not use '.' as decimal separator
- Setting a SegmentShape2D as a ShapeCast2D's shape and setting the segment's A and B to a zero vector causes computer to run out of application memory
- [C#] Fix `VariantUtils.ConvertTo<T>`
- [3.x] Expose some helper methods on Viewport
- Project crashes after starting because breakpoint
- Fix double click state for mouse button release input events.
- Autocompletion: Fix type resolution when assigning variant
- Prevent auto complete adds extra & when editing StringName argument
- GDScript editor autocompletion is displaying the wrong type for a defined variable
- Docs
- C++ not yet supported