godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Add helper function in project setting to register global shader parameter
- GDExtension: Unable to add_resource_format_loader
- Use more reliable method to `get_window_at_screen_position` in Windows
- Boot splash flickers a solid color before displaying the boot splash image
- Big tiles are not drawn according to the actual texture area, but are drawn according to the tilesize
- Allow `SO_REUSEADDR` on Windows UDP sockets.
- TileMap hangs on loading .tscn
- [GPU Regression] In TileSet when moving around
- Shadow rendering does not respect cull mode on mobile renderer
- Using "get_theme_X" methods fail to retrieve theme property when type variation is set on Godot v4.2.x
- Docs
- C++ not yet supported