godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Dynamic objects do not receive SDFGI reflections when LightmapGI is used.
- Add custom paths support (custom `res://`/`user://`-like paths)
- Add `Node._scene_instantiated()` method and `@oninstantiated` annotation
- Alt+RMB in Select mode does not show anything
- Fix autocomplete sometimes places undesired quotes
- Godot Script Editor/ LSP The action_name completionitem of `Input.is_action*` seemes return the wrong kind.
- TextureButton texture_click_mask has no effect, is unset on project reload
- IntersectRay returns a zero length normal, but only for RigidBody2D collision and only when colliding with right side of the rigidbody.
- CharacterBody3D teleports when colliding with convex edge of StaticBody3D
- Shading issue with normal maps on a Sprite2D in a ParallaxLayer with 2D Lighting
- Docs
- C++ not yet supported