godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- `has_method()` claims method available, but invalid on `call()`
- Script UID improvements
- MultiplayerSynchronizer (and maybe MultiplayerSpawner), cannot find their working nodepaths if created during runtime
- If “add_child” generates nodes quickly, after the first successful synchronization of attributes using “Multiplayer Synchronizer”, the attributes will become empty after a while.
- dotnet publish content output files are not being copied over on export
- RichTextLabel different font shadow offsets in text with custom fonts and expand aspect
- Overhaul Node3D documentation
- Running scene stuck on splash screen - possible scene/script file corruption
- IGPU + Discrete Graphics issue (igfxn crash)
- Quaternion Documentation: Describe edge cases
- Docs
- C++ not yet supported