godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- The skeleton may not presented as what it looks like in Godot Engine Canvas when processed in UV editor. Sometimes Godot crash.
- No `mouse_{entered,exited}` signal if only the control moves
- Switching to Mobile rendering method causes a 3D scene to crash on Intel GPUs
- Fix Atlas regions when using size limit
- Mouse enter an mouse leave events not working when opening a project on 4.2.1 from 4.1.2
- Add `window_size_changed` signal
- C# tool scripts without a parameterless constructor crash the editor on build
- `NOTIFICATION_PREDELETE`'s timing across nodes when deleting a scene tree branch is off
- Geometry2D.clip_polygons() Geometry2D.merge_polygons() returns [(0,0)]
- The 2D scene doesn't update the particles when using a mesh as the texture of a GPUParticles2D node.
- Docs
- C++ not yet supported