godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- FileAccessCompressed defaults to Zstd in its configure() method, but FileAccess' open_compressed() defaults to FastLZ
- An error occurs in a particular situation if the argument type of a custom shader function is sampler2D.
- Generate complete mipmap chains for compressed DDS images
- Engine becomes unresponsive when attempting to add a physics element to a 1x1 tile set
- Add `is_colliding` method to `SpringArm3D`
- Add SIMD option to compile system and implement SIMD for vector4.
- I want to navigate the viewport with the Animation Tab open, but the shortcuts are active.
- Expose viewport `gui_find_control` to scripting
- DDS with implicit first mipmap size fails to import
- IntelliSense not working on a fresh project when opening scripts from subfolders.
- Docs
- C++ not yet supported