godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- UNSAFE_METHOD_ACCESS warning for singletons autoloaded as .tscn
- Running LOD generation under tsan uncovers lock-order-inversion
- Transformations to a Path3D applies to CSG that uses said Path3D twice when scene is first loaded.
- Network.disconnect_peer() will terminate client connectivity before any rpc() calls can happen.
- Importer Conflict with Same Extension Targeting
- Replacing a node with an instantiated scene via replace_by causes the replacement to lose scene_file_path
- Resizing a SubViewportContainer with viewport scaling and expand aspect ratio attempts to render ludicrously large viewports
- Always call `set_animation` in `set_sprite_frames`
- Stereoscopic rendering in DX12 - not yet implemented
- GridMap/MeshLibrary doesn't instance GPUParticlesCollision nodes converted from scene
- Docs
- C++ not yet supported