godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1038 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Bad Performance on Web Editor
- `unique_name_in_owner` in root node using "Make Scene Root" option
- Instance float uniform doesn't work if assigned an integer, unlike regular uniforms
- Duplicating subgraph throws error (Class 'GraphEditFilter' or its base class cannot be instantiated) only when subgraph is in another scene
- Implement GI Reflections (SDFGI, VoxelGI) for LightmapGI
- Allow Curve min_value and max_value properties beyond their hint range
- Autocompletion from `get_node()` still does not work for some cases
- GpuParticle2D particle trail error when contacting collision during viewport movement.
- `F12`, `Ctrl-Shift-I`, and `Meta-Shift-I` are being captured by Godot and it prevents opening the browsers' DevTools
- SCons: Format generated defines
- Docs
- C++ not yet supported