godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Variant Constants
- Delaunay2D fails when trying to triangulate certain set of points
- PopupMenu ignores mouse hover to adjacent item after sub menu opened until jiggled
- Make the lightmap size hint property appear as read-only in the editor
- Add `--color` command line argument to control colored console output
- Add timestamps to stdout, file loggers and editor Output panel
- Local development NuGet package not updating - probable documentation issue surrounding GodotNuGetFallbackFolder and GODOT_VERSION_STATUS
- Skip appending code snippet if the method already exists
- For C# script, the editor always append generated function signature to the end of file when connecting signal, even if the method already exists.
- Conditionally exported variable set in editor runtime but not exported runtime
- Docs
- C++ not yet supported