godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- When all selected node are descendants of one of them PopupMenu act as if one node is selected
- Change dictionary editor
- Bone2D nodes are rendered wrongly when parent node is scaled
- Crypto.sign() fails with a cryptic error if they CryptoKey is shorter than 512 bits
- Implement MSAA per-sample shading option to improve rendering quality
- Add shift+click option on animation player key select
- Add PackedByteArray conversion to PackedVector2Array, PackedVector3Array, PackedVector4Array and PackedColorArray
- Editor ignores Ctrl + Shortcuts after saving with Ctrl + S
- Custom cursor reverts to system cursor in fullscreen on macOS
- Fix Silhouette's Filter Array type hint does not work
- Docs
- C++ not yet supported