godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Cant Scroll Long Pop Up Lists
- Scenes that are referenced by preloading in an Autoload script reset referenced imported assets on opening project for the first time
- Cell texture is invisible when cell was set on tile data runtime update during update of same layer.
- Potential infinite recursion detected while setting a breakpoint after instantiating a scene with circular reference
- `.glsl` file is not recompiled when `#include`d files are updated
- Smart autowrap text on label wraps each character into 1 column
- Tile data runtime update is not called for cells created through dragging action on tilemap.
- [dotnet] _Ready, _Process, etc don't fire on node created from external library classes.
- Game freezes and quits quietly when arranging GraphEdit nodes in specific circumstances
- Camera3D is_position_in_frustum() returning incorrect values for Frustum Projection with frustum_offset
- Docs
- C++ not yet supported