godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Reaching a Breakpoint/Error after Singleton has been freed crashes Playtest
- Placing scene from scene collection in Tilemap while having tool script running '_tile_data_runtime_update' causes crash.
- Editor: Leaving fullscreen mode does not preserve maximized state (DisplayServer regression)
- Argument passing correctness - part 1 - the 'core' module and dependencies
- Godot 4 get_global_mouse_position() input lag with Forward+ renderer
- Error in set_multiplayer after changing node's path
- RenderingServer::viewport_attach_to_screen for a SubViewport causes flickering or doesn't display it at all
- ScrollContainer crash: Adding TextureRect grandchildren to a ScrollContainer (via BoxContainer child) causes editor or game to crash.
- Members in `Polygon2D::polygons` that point to Soon-to-be Delete Vertices are Not Deleted
- AnimationLibrary or Animation ignore resource_local_to_scene property
- Docs
- C++ not yet supported