godot-docs
https://github.com/godotengine/godot-docs
reStructuredText
Godot Engine official documentation
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
reStructuredText not yet supported1 Subscribers
Add a CodeTriage badge to godot-docs
Help out
- Issues
- Add mentions of export_custom to GDScript exports tutorial
- Methods in Gemetry2D don't explain how to use is_polygon_clockwise to tell boundaries from holes
- Update "Exporting for the Web" to include 4.3 features
- Guidance on C# memory management
- Documentation contains a contradiction about ImmediateMesh use case
- _ready() description under "Methods and static functions" incorrect in GDScript style guide.
- Explain that `@export` loads `Resource`s when script instances are loaded
- Instructions for building Godot on Mac OS do not work on Sonoma (14.4) Xcode 14.5
- MultiMesh resource buffer description
- Improve clarity in Multiple Resolutions doc
- Docs
- reStructuredText not yet supported