wgpu
https://github.com/gfx-rs/wgpu
Rust
Cross-platform, safe, pure-rust graphics api.
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- Issues
- WGSL shader in Firefox Nightly mixes up values from uniform buffer with those in private var
- Internal error when compiling a "blit" shader (DX12 only)
- wgpu wrongly assumes Wayland as the default EGL platform.
- wgpu_core::validation error: unexpected varying type
- Setting the wgpu::RenderPassDescriptor lable to Some("Render Pass") results in error code 0xc000041d
- Create a git book
- Make VertexBufferLayout own its VertexAttribute
- Texture memory import API
- [Metal/Intel] Shadow example rendering glitch
- Support DX12 in WSL
- Docs
- Rust not yet supported