cocos2d-x
https://github.com/cocos2d/cocos2d-x
C++
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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Help out
- Issues
- New version?
- ios devices multiple orientation support
- v3 fix to stop iOS from converting an image into non-premultiplied alpha on save
- v4 fix to stop iOS from converting an image into non-premultiplied alpha on save
- Cocos2d-x - iOS image save incorrectly converting premultiplied alpha to non-premultiplied alpha
- Cocos2d-x v4 Inconsistent output from RenderTexture between OpenGL and Metal
- Label::draw will skip drawing when batchNodes are more than one and have empty quads
- Metal Viewport: The values for znear and zfar must be between 0.0 and 1.0
- FILE_TO_SAVE_SYSTEM_VARIABLE not found
- this can't work on macOS Big Sur
- Docs
- C++ not yet supported