cocos2d-x
https://github.com/cocos2d/cocos2d-x
C++
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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- Issues
- RenderPipelineDescriptor is not used, so what is the purpose of it?
- ios下切换游戏场景或退出重进会crash
- 安卓的某些机型上容易出现某些文字无法显示出来,而且每次启动游戏无法显示的文字都不一样
- drawSolidPoly绘制一条粗斜线锯齿严重
- Layer尺寸比较大导致绘制内容出现变形
- fix crash when send an array from lua to objectc
- MacOS & CMake build error: Objective-C was disabled in PCH file but is currently enabled
- Some ui::Text components which use UTF-8 strings aren't being rendered. FIXED with both #20000 and #20476 (Issue related to cocos2d::ui::Label::update(), cocos2d::ui::Label::BatchCommand and cocos2d::CustomCommand).
- Label自动换行问题
- cocos2d-x v3.17.2 and v4 3d/CCBundle3D.cpp ignore version "0.7", so c3b file which is generated by latest fbx-conv doesn't work properly.
- Docs
- C++ not yet supported