bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Found a little problem in nanovg example
- bgfx::createUniform behaviour when 2 different shader programs use the same uniform name
- xx-sgbm - Surface Gradient Based Bump Mapping
- Different macbook show different background color result
- global shader variables break uniform detection
- Read back Cubemap fail
- GL backend: FBO created in one context but bound in another
- es3.x shader - compiling issue
- shaderc: Add support for compiling D3D shaders on Linux
- Vulkan: readBack support
- Docs
- C++ not yet supported