bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Metal content scale / Retina
- Instancing data not working as expected on Metal/MacOS
- Re-attaching bgfx to different native view
- Debug assert during shutdown on Windows (D3D11)
- Metal doesn't work on iOS devices based on A7 and A8 CPU
- Re-initialisation BGFX with different renderer type is unstable
- Emscripten WebGL inefficiency with glEnable/DisableVertexAttribArray
- How to pass a StructuredBuffer to fragment shader in bgfx?
- Cannot compile for Emscripten 1.39+
- Examples don't work with Direct3D 11 backend (DXGI_SWAP_EFFECT_FLIP_DISCARD problem)
- Docs
- C++ not yet supported