bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- fix crash on iOS <16 and macOS <13
- OpenGL shaders with derivatives cause fatal errors (using shader profiles higher than 1.0)
- Metal FeatureFamily change is now using incorrect enum values
- Switching rendering back-ends within the same window does not always work correctly
- Metal crash when texture set as render target
- Fix independent blend parameter on Vulkan, D3d11 and D3d12
- Metal: Validation fails if a shader program samples from the same texture in both fragment and vertex shaders
- Issues in Metal renderer with gl_vertexID based draw calls
- Allow shaderc custom void main() method
- Feature Request: Allow shaderc to specify output type
- Docs
- C++ not yet supported