bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Feature Request: Allow shader code to override version
- Compiling shader with greater GLSL version causes texture samplers to not bind properly
- VK_ERROR_FRAGMENTED_POOL on Android oppo find X5 with Vulkan backend
- BGFX_RESET_HDR10 not implemented for Metal
- Feature Request: Source-level debugging of SPIR-V
- Uniform num broken on Mac OS 12.6 arm64/Vulkan by #2883/#2885
- Fix texture conversion in the GL backend
- d3d11 memleak. RGBA4 / BGRA4 conversion code is not functional in D3D11::update
- Memory Leak: Vulkan backend on windows
- Feature Request: Ability to Copy (Sub) Buffers
- Docs
- C++ not yet supported