bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Feature gate picking backends.
- Support KHR_texture_transform per texture
- `create_handle_internal is too complex
- Fix doc link import style to avoid unused_imports
- Use `StableInterpolate` in the camera examples
- Many `elided lifetime has a name` warnings
- `RenderUiSystem::ExtractTextureSlice`
- bevy_ui: Implement CSS-like calculations for Style API
- Move `bevy_hierarchy` back into `bevy_ecs`
- Screenshot example shouldn't use `bevy_render` directly
- Docs
- Rust not yet supported