bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `OverflowAxis::Clip` allows UI node contents to spill over the border
- add a no-std platform target to CI
- move ShortName to bevy_reflect
- Split `TextureAtlasSources` out of `TextureAtlasLayout` and make `TextureAtlasLayout` serializable
- Bevy app with `pbr_transmission_textures` crashes on macOS/Metal after PCSS PR merge
- WIP: Add UI `GhostNode`
- Docs
- Rust not yet supported