bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Split `TextureAtlasSources` out of `TextureAtlasLayout` and make `TextureAtlasLayout` serializable
- Bevy app with `pbr_transmission_textures` crashes on macOS/Metal after PCSS PR merge
- WIP: Add UI `GhostNode`
- Feature gate picking backends.
- Support KHR_texture_transform per texture
- `create_handle_internal is too complex
- Use `StableInterpolate` in the camera examples
- Move `bevy_hierarchy` back into `bevy_ecs`
- Fix `ObserverSystem` docs
- The Cooler 'Retain Rendering World'
- Docs
- Rust not yet supported