bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Replace `Trigger`'s default bundle filtering behavior from an OR to an AND
- error: linking with `cc` failed: exit status: 1
- Implement Reflect for PhantomData
- Allow filters to take a `Bundle` instead of a singular `Component`, and make the conjunction behavior configurable
- Filtered lifecycle observers
- UnsafeWorldCell::world_metadata is unsound given its safety contract
- UI Scrolling
- bevy_ui: Implement Val::ObjectFit for width and height fields on bevy_ui::ui_node::Style
- despawn_recursive causing Tracy error
- Add sprite and mesh alteration examples
- Docs
- Rust not yet supported