bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Feature gate picking backends.
- Support KHR_texture_transform per texture
- `create_handle_internal is too complex
- Use `StableInterpolate` in the camera examples
- Move `bevy_hierarchy` back into `bevy_ecs`
- Fix `ObserverSystem` docs
- The Cooler 'Retain Rendering World'
- Replace `Trigger`'s default bundle filtering behavior from an OR to an AND
- error: linking with `cc` failed: exit status: 1
- Implement Reflect for PhantomData
- Docs
- Rust not yet supported