bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- I am getting a stack overflow error from loading too many animations at once
- Reduce runtime panics through `SystemParam` validation
- Add `core` and `alloc` over `std` Lints
- Allow animation clips to animate arbitrary properties.
- Reduce memory usage in component fetches and change detection filters
- WindowResized events don't trigger
- Introduce `QuerySingle<Q, F>` family of system parameters
- Systems should be skipped if their resources cannot be fetched
- Dynamic queries with optional components
- Add example demonstrating how to achieve cross-platform deterministic math
- Docs
- Rust not yet supported