bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- GLTF error message could be more informative
- Extrudable not implemented for Polygons
- change return type of `World::resource_ref` to `Ref`
- Fix transparent_window example on wayland
- Update ``glam`` to 0.29, ``encase`` to 0.10.
- bevy_reflect: Add `ReflectRef`/`ReflectMut`/`ReflectOwned` convenience casting methods
- Register asset saver?
- bevy_reflect: Replace "value" terminology with "opaque"
- Shadow Hierarchies (aka fragments/auxilary nodes)
- `RenderTarget::Image` doesn't support `Rgba8Unorm` and `Bgra8Unorm` texture formats (non-srgb formats)
- Docs
- Rust not yet supported