bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- `msaa_writeback` is inefficient
- Observers overhaul: statically-typed multi-event-listening and safer dynamic-event-listening
- Add trigger_map to support triggering mapped events
- Queries as Entities
- More anti-aliasing options
- Observers that can observe multiple different event types
- Identify a subset of texture formats suitable for rendering in preparation for #13146
- Shadows disabled when second camera is activated
- Animated gizmos
- `World::clear_entities` causes observer logic to break safety
- Docs
- Rust not yet supported