bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Implement `Resource` for `()`
- Docs for bevy_reflect::impl_reflect imply that they can be used by user code to implement Reflect for foreign types
- Example for saving assets
- Add Stochastic Screen-Space Reflections
- SceneInstanceReady trigger context
- `Commands` apply at unexpected times with exclusive `World` access
- `Query::transmute_filtered` doesn't respect the new filters
- Animation player scene root
- Support reflection-based serialization on bundled hash set implementations
- Fix lightmaps break when deferred rendering is enabled
- Docs
- Rust not yet supported