bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Second `Text2d` example explaining `Anchor`, `JustifyText` and `TextBounds/Text2dBounds`
- Time trackers
- Add `EntityWorldMut::commands` method
- Our API suggests that panicking should be the default
- `JustifyText::Center` doesn't place a text in the center of `Text2dBounds`
- Competing naming conventions for types
- Allow `Asset` to define hooks for `Handle<T>`.
- Raspberry Pi 4 Performance Regression
- Borders of `MaterialNodeBundle` are vanished
- Add `Configure` trait as a receiver-free alternative to `Plugin`
- Docs
- Rust not yet supported