bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Use bicubic filtering in lightmaps
- Remove `get_at` method from `Map` trait (reflection)
- Allow fragment shader to access vertex position
- Mouse click frame drop on Bevy 0.14.0
- Smoothness and derivatives for (cubic) curves
- Bevy 0.14 adds some very expensive debug assertions somewhere
- Approximate/Fast normalisation for Dir{2,3}
- Extreme Bloom on non-emissive dark surface. WebGl2 & Linux only
- Text2d misalignment fix
- Inconsistent API between observers and commands for entity-targetting
- Docs
- Rust not yet supported