bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Fog toggling shader flag is suboptimal
- derive(SystemParam) better lifetime param (#10331)
- Add non-short-circuiting run conditions and re-rename short-circuiting run conditions to be explicit
- Sample `Transform` from an `AnimationClip`
- First-party parallax backgrounds
- Add Boolean Operations on `Mesh`es
- First-party tile maps
- AssetLoader missing in AssetProcessor
- Segfault on default app on NixOS/NVIDIA GPU.
- add helper method Query::with_entity
- Docs
- Rust not yet supported