bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Additive blending of Quats looks suspect
- Implement omnidirectional cameras for real-time reflection probes.
- Update `QueryData` docs to mention that `Mut` implements it
- SSAO does not work with orthographic projections
- AlphaMode::Blend not depth testing
- I hope to support iOS and Android input methods.
- AssetServer load docs should state that assets don't get loaded multiple times
- Incorrect normals of ConicalFrustum
- Checking points when creating CubicBezier (#13726)
- Implement the infrastructure needed to support portals and mirrors.
- Docs
- Rust not yet supported