bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add DefaultQueryFilters
- Ability to detect if touch input is available
- Add `World::entity_scope` to split the borrow on the `World` by extracting a single entity
- 3D causes wgpu error spam in console when using GLES
- Provide a MapEntities implementation that doesn't require mutable access to the EntityMapper
- Reflect everything by default & make it opt out
- Bloom causes massive performance hit (>50% framerate reduction)
- Asset change detection escape hatch to make `Mut<A>` possible
- Rounded corners are not clipped
- Add a convinence macro to create a color from a hex code / const function with comptime error
- Docs
- Rust not yet supported