bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Frame rate drop caused by high polling rate mouse
- WASM: let the app work if the GL context is lost
- Add an audio example demonstrating how to play randomized sound effects
- Add an example demonstrating how to load your assets sequentially to reduce memory usage on web platforms
- `unwrap` considered harmful
- Configurable (opt-in) event timestamps
- Support arbitrary optional `SystemParam` types in systems with a blanket impl `SystemParam for Option<S: SystemParam>`
- Android Support: Push Notifications
- `SystemState` can be cached using its `ExclusiveSystemParam` implementation, but the docs don't mention this.
- Renderer optimization tracking issue
- Docs
- Rust not yet supported