bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Split apart and reorganize gizmo examples
- Make an example for bevy_ui gizmos layout overlay
- Introduce an `app::run_system_set()` function
- reexported image crate from bevy_render as bevy::render::util::image
- [iOS Simulator] 0.13.1 regression: calling requestReviewInScene stops app ticking
- Support window-independent scaling for text
- Consider re-exporting image crate
- fix: avoid wasm panic without GL context (WebGL2 only)
- IOS Audio stops if user switches receives a call
- Make `Typed`, `TypePath`, `GetTypeRegistration`, etc etc supertraits of `Reflect`
- Docs
- Rust not yet supported