bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- What is the relationship between `AmbientColor::brightness`, Filament's IBL intensity, and Blender's background color strength?
- Refactor 'bevy_ecs/schedule'
- `Interaction::Hovered` never happens on mobile, even when it would make sense.
- Support closures as ComponentHooks
- Weird Warnings on Multiple Windows Window Close
- Explore background CPU->GPU RenderAsset upload
- Add a way to cache a QueryLens
- ECS metadata stores should operate on `Pin<&mut T>`
- Opening a Window on `keyboard_input.just_pressed` makes it trigger again
- Make get_short_name return Cow instead of String (Adopted)
- Docs
- Rust not yet supported