bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Unable to create the primary window manually after updating to v0.13
- Command stepping
- "emissive strength" should have a separate field in StandardMaterial, rather than needing large color channel values
- AsBindGroup derive for ImageSamplerDescriptor in custom Material
- Refactor build-templated-pages/features
- Add resource hooks (and observers)
- Add a Bevy-native tool to generate (and bake) global illumination for light maps
- Running nightly cargo in CI can lead to local panics
- Use component lifecycle hooks to make `Parent` + `Children` hierarchy code simpler and more robust
- Add shader color conversion methods
- Docs
- Rust not yet supported