bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Gate bevy_utils web-time re-export
- Don't panic in the ECS where we know a fetch is valid
- keyboard events sometimes will not work
- Maximize distance between exclusive systems
- Clarify meaning of 'subset' in transmute_lens doc
- Faster query construction
- Render world blocking certain ecs developments
- UI `Grid` `Style.grid_template_columns` `GridTrackRepetition::AutoFill` "off by 1" when particular floats passed to `px`, seems float precision related
- Livelock after closing secondary window.
- Ui Text does not word wrap if next "word" begins with a dot
- Docs
- Rust not yet supported