bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Gltf loader should allow custom material substitutions
- texture transform: use 2 vec4 (4 Vec2) instead of a mat3x3 (Mat3)
- Extended Material breaks when using asset preprocessing
- Support for WOFF2 compressed font files
- Color's representation as a series of 4 floats is inconsistent
- No convenient way to set default assets through the `AssetServer`
- bevy palette
- Provide more guidance for PR-adopters in CONTRIBUTING
- Create and use a unified example color palette
- Add an interface for `State` to easily define and enforce legal state transitions
- Docs
- Rust not yet supported