bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- System sets need docs
- Remove `Projection`
- Redundant copies of MeshUniform
- Turn TargetCamera into an Enum
- linking error when used with wry/tao on macOS aarch64
- Difficult to query for a specific AnimationPlayer
- respect `WGPU_ADAPTER_NAME` environment variable
- SceneSpawner needs more explanation of how it works.
- Need an example of using an asset with additional metdata.
- Enable warning for the `clippy::question_mark` lint
- Docs
- Rust not yet supported