bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Bevy TimeUpdateStrategy cannot move time backwards
- Add remote_asset_loader example
- Add type to conviently lookup entities by name
- Flatten attribute for world queries & system params.
- Shader relative imports should support Rusty syntax.
- Update async-broadcast requirement from 0.5 to 0.7
- 2D GLTF scene support
- Frame time diagnostic independent of vsync
- Example for `on_event` not up to date with changes made in 0.11
- Add missing schedules in `add_systems` doc (#11814)
- Docs
- Rust not yet supported