bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- shadow performance
- Batch skinned meshes
- Loading gltf models is painfully slow.
- AssetLoader for TextureAtlas
- reflection: deprecate `#[reflect(Debug)]`
- Adding a plane to examples/custom_material_glsl.rs breaks cube transform
- Change ticks warnings for run_if-guarded systems
- AlphaMode Blend - Z ordering errors
- Add a way to dump shaders
- Background is flashing white on main branch
- Docs
- Rust not yet supported