bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Reserve Entity ID Range
- Naive garbage collection (Adopted)
- Component groups and `get_many`/`get_many_mut` for `EntityRef`/`EntityMut`.
- Enable the `unsafe_op_in_unsafe_fn` lint
- Add support for bitmap glyphs in OTF fonts
- Get Sub-Asset from Handle rather than Label in AssetSaver
- Add a stress test for animating materials
- fix text height calc
- Wrong Ui Node Position when using Val::Percent with bigger UiScale
- Implement `Reflect` for `Box<[T]>`
- Docs
- Rust not yet supported